Reviewed by HotOnline.Net
Those of you who have an iPhone may have already played this Diablo like clone from Gameloft. The developers are known to produce clone of popular games for the wireless gaming devices. Dungeon Hunter: Alliance also made its way to the PlayStation Network earlier last year and now it also comes on the PlayStation Vita. Nothing much has been changed in the game, which is why I am a bit disappointed that the game actually retails for more than it’s PlayStation 3 version. But if you haven’t played this game, let’s check out how it fairs on the new handheld console from this review.
For those completely unfamiliar with what Dungeon Hunter: Alliance is, it is basically a clone of Diablo. You hunt down swarms of enemies across the screen in order to find yourself better armor and weapons to equip, so if you love collecting stuff, you are going to love this game. My only concern with the game then and now is that when I tend to play with a melee based character, I feel significantly inferior to ranged classes. Diablo like games are best played through the mouse, this is why you are going to face a lot of problem in aiming and hitting your foes.
There isn’t much of a background story in Dungeon Hunter: Alliance; the game basically keeps you motivated with series of different equipment dropping from monsters. The overall gameplay is quite simple, you simply take care of hordes of monster and collect loot and gold. As you progress through the game, better loot is available to you and you keep getting stronger. The only thing I didn’t like about the game is that no matter what loot I found, my strength never got better than the enemies.
There is also a huge issue of character visibility in Dungeon Hunter: Alliance. When a swarm of monsters appear, it is quite easy to lose track of your own character in the masses. And with no mouse available, it’s quite hard to escape or fight back. This is quite an average game and I would highly recommend that you get the cheaper version on the iOS or PS3.